Certain Imperial guard units have the option to take 1-2 demolition charge, that being veterans squads(1) and the special weapons teams(2). Its a one use weapon. The demolition charge clicks out on pricey 30 points and comes along with Melta bombs for the squad with the vets and 20 points for it in the special weapons team.
Lets look at the stats for the demo charge:
Range 6 str 8 ap 2 type Assualt 1, large blast and 1 use only.
When i first saw it in the codex i put the idea away fast cause of the range but after seeing marbo in action with his demolition charge, i am rethinking the option. The demolition charge can do horrible damage! So far in 4 games i killed 8 space marines in one charge, 7 Striking scorpions, and i had two misses. So the potential of this weapon is HUGE!
My plan will be to put a demo charge in with Harkers gang and see what happens. In half the games so far, Harkers guys got cut down with flamer, rapid or close combat. But in each case they had one turn where a demolition charge would have made a big difference.
I painted up one of my demo charge users and we will see how it works out. I any case i will let you guys know how it works out.