The last week or two i been seeing some real nice debate on the blog concerning improvements on my 1000 point list. Basically what worked, what didn't work and what units could be interesting to put in to cover some of the weaknesses in my list.
I had a plan on what units i would use in when i expanded from 1000 point and i had bought most of them in some of the first months of starting my army. Does of you who haven followed me for a while or read just a few on my post properly already know that my army is based more on fluf than winning tournaments. The fluf is what drives me to keep painting, converting and playing an Imperial guard: Catachan jungle fighter army. That being said i would still love to win games at the local club. In short i would like to be competitive at a club perspective, but still follow the fluf.
Now without further mumbling here is my 1500 points list(notice i am building from the 1000 points).
Edit. This list is actually wrong. I seem to have miss calculated the Command squad. As Marcus said its actually 310 not 260 which is a whooping 50 points wrong!
CCS: Straken, medic, 2 laspistols with close combat weapons, Nork Deddog, vox and carapace armor upgrade.
Lord Commisar: powerfist (Joins the ogryns)
PCS: Vox and heavy bolter HWT.
Infantry squad 1: grenadelauncher, HWT with missile launcher and vox.
Infantry squad 2: grenadelauncher, HWT with missile launcher and vox.
HWT 1: 3 Missile launchers.
HWT 2: 3 autocannons.
Veteran squad: Harker, 2 melta, flamer and 1 demolition charge.
Special weapons team: demolition charge, 2 flamers.
HWT squad: 3 Mortars
Ogryns: 3 ogryns + bone ead
1 scout sentinel squad: 2 with auto cannons and 1 missile launcher
Now this leaves me with 45 points left which can be used for upgrades when its needed. I was considering upgrading all the sentinels with lascannons for 35 points but i am very worried that it wont do with bs 3.
The second reason to the list is to ignore the Landraider and let it come to me.. with Straken, Nork, a bunch of angry ogryns and to top that of a special weapons team with demolition a charge, i wouldn't give it long to live, when it do get near(hopefully).
I do know that i am to low on Mortars but when i go 1750points ill add a lot of mortar HWT in, maybe even sooner after testing the list.
Plan is that i make a fire base and leave one flank to the PCS and 1 inf squad. Ill then outflank with the vets, penal legion and the sentinels to steal objectives and get does long ranged artillery. The penal legion squad doesn't need to kill anything, but if it can hold up some artillery, engage some devastators etc to give the rest of the army some breathing space while Strakens boys along with the ogryns beat beat on everything with the rest of the army shooting with everything it got.
I was toying with the vendetta gunship armed with the missing las cannons, but i am afraid it would give my opponent 1 juicy target to shot at.
With the added Lord Commissar i also have the option of combining squads for when playing killpoint missions with that big nasty blob of infantry leaded by a the lord Commissar with ld 10.
I know that my CCS is clocking out on 260 points which is a hell of a lot, but i think it will be worth it.
The above picture was drawn by Phil Moss
and belongs to him.