Yesterday i finally had the pleasure of playing against Kristoffers Black legion. We agreed on a 1000 points and played a mission Kristoffer had made. He also brought one of the most awesome terrain pieces i ever seen, painted up by himself! "The skyshield landing pad"!
MISSION
“Beachhead”
MISSION OVERVIEW
The enemy has made planet fall and seek to hold a vital landing platform to bring in further reinforcement to continue the invasion. The defender must hold its positions against these aggressors and if possible push them back off the planet.
DEPLOYMENT
Pitched battle with the following additions: The attacker may place one landing platform up to 24” away from the long table edge. He must then place one troop choice in base contact with the platform. The defender then places any two pieces of terrain in his deployment zone, no closer than 15” to the short table edge. After he deploys his army.
OBJECTIVES
The landing platform and the two terrain pieces counts as objectives. The attacker controls an objective as long as one model is in base contact with it. The defender only controls an objective if it has at least one model in base contact with it and there are no contesting units.
VICTORY CONDITIONS
The player holding most objectives in the end of the game wins. If both players control equal objectives kill points will decide the winner. If they have equal kill points the game is a draw.
FIRST TURN
The attacker always gets first turn
SPECIAL RULES
Reserves, Deep Strike. Safe Landing (the player controlling the landing platform may deep strike directly onto it without rolling for scatter). The landing platform otherwise follows the rules as described per rulebook: Planetstrike. Any non-vehicle andnon-beast unit in reserve may chose to deep strike via the landing platform by the controlling player.
Deployment
Kristoffer won the roll, chose attacker and put the skyshield in the left part of the table. I put 1 objective opposite the skyshield and another one on the other table side hoping to split his forces. Lets look at our deployment
CSM turn 1:
Kristoffer moved everything but his 5 CSMs on the shyshield forward, keeping his berserker rhino in cover. The Dreadnaught gets blood rage, so no shotting with him this turn. He does however fleet towards my infantry squad.
He then shoots down my vendetta(which fails it 4+ coversave from scout turbobosting).
He also starts thinning my infantry squads killing a few guardsmen and the cc vet in my CCS.
IG turn 1:
I spread my combined squad more and same with the CCS while moving then a little close(The berserkers worries me and i dont want to get to close to them so they can charge me next turn. I also moves the chimera with the vets towards the skyshield.
In my shotting phase i pretty much fluffed all my shotting. I managed to shacke the empty rhino under the skyshield.
CSM turn 2:
Kristoffer moves his berserker rhino to just infront of my combined squad, spreads out his CSM on the shyshield for more firepower, moves his prince, dreadnought, 1 rhinos and obliterator forward.
In his shooting phase he wrecks my basilisk, thins out even more in my combined squad, shakes my chimera and blows smoke on the berserker rhino!
IG turn 2:
I move my chimera close to the berserker rhino and disembarks the vets. My combined squad moves towards the berserkers aswell and forms a firing line. I move my PCS in the opposite direction of the prince.
I then manages to explode the berserker rhino (which in turn explodes 5 inces and killed 4 more guardsmen!) with the autocannons. Luckely i pass a leadership test and then the berserkers dies in a torrent of plasma and lasgun shots. I pop smoke on my chimera.
CSM turn 3:
Kristoffers terminators comes in and deep strikes right in the berserker crater! He moves his dreadnaught in cover behind a wall, his prince moves towards the PCS(mwhah puny humans!), he moves 1 rhino behind one of the objectives near the wreck.
And then it comes! My combined squad gets reduced to 2 power weapons sarges, 1 meltagun and 1 lasgun from combined fire of the terminators and CSM on the skyshield. His dreadnaught shakes my chimera.
He runs with the price but rolls a 1.
IG turn 3:
I move the last remains of my combined squad and the CCS as close as possible to the terminators ready to charge the terminators(Get them lads!).
The vets open up fire on the skyshield and kills all but the icon bearer. The mortars fires at the CSM on the right objective, but scatters. The autocannons immobilizes and gets a weapon destroyed on the rhino underneath the skyshield. The combined squad opens fire along with the CCS on the terminators and kills 1. The chimers drives back and picks up the PCS just in time to escape the evil prince!
Get us the hell out of here!!!!!! |
CSM turn 4:
Kristoffer looses his dreadnought to bloodrage so no heavy flamer on the CCS(PHEW!!!!) and moves towards the closest victim, the CCS. The price starts climbing the Vedetta wreck(the dice marks how far he got in his movement phase) and he moves his CCS and obliberator in better firing position. He moves his last remaining CSM on the skyshield to cover(dammit! still a claiming unit)
In his shooting phase he hits the chimera but i take my saves. The CSM puts a wound on the mortars.
The dreadnought charges the CCS and the prince tries to charge the chimera but he misses it by 2 mms! The dreadnought kills the flamer vet and a bodyguard that jumps in front of Straken(Arrrgghhh!). Straken stuns it in return twice! the CCS wins thanks to the banner, however the dreadnought dont cares..
IG turn 4:
The vets moves towards the skyshield along with the combined squad. The chimera backs away from the prince.
The mortars fires at the CSM again but he takes his saves. The chimera fires at the prince and puts a wound on hims. the Autocannons fire on the last CSM on the skyshield but misses(only 1 team could see him).
The fight continues against the dreadnought! The dread kills the last bodyguard and Straken flufs his rolls managing only a stunned!
CSM turn 5:
The prince finally passes the vendetta wreck! The last remaning CSM on the skyshield moves further back on the skyshield. The CSM camps with the obliterator on the objective while the second obliterator moves towards the skyshield.
The obliterator on the objectives immobalizes the chimera and the other one near the skyshield scatters his plasmacannon. The prince set into a run toward the chimera.
The dreadnaught kills the standard bearer but finally dies to Straken who then consolidates 6 inces up on the Skyshield towards the last CSM there.
IG turn 5:
The vets moves in claiming range of the skyshield and the PCS and combined squad moves toward the prince.
The autocannons open fire on the prince and takes two wounds from him(1 wound left!). The combined and PCS runs towards my table edge. The vets open up on the obliterator but fails to do anything. Mortars tries to take the last wound from the prince but fails to wound.
The CCS charges the CSM, kills him and consolidates towards the obliterator.
CSM turn 6:
The game goes on. Kristoffer moves his prince towards the chimera.
The obliterator at the objective with the last CSM squad then fires on my PCS with his plasmacannon but i make my save. THe last obliterator shoots at the vets getting 2 kills(not enough for a panic test).
The prince charges the chimera but fluffs his attacks and only manages a weapons destroyed...
IG turn 6:
I move the CCS toward the obliterator along with the vets. The PCS moves towards the skyshield and the combined moves towards the prince(its melta time!).
The combined squads melta open fire on the prince but i roll a 1 to wounds. The vets kills the obliterator.
Sweet ride! |
The game goes on! The prince leaves the chimera and moves through the ruins. We realize that if he fails the charge then he have no chance of winning and roll to see if he do. He needs a 5 but rolls lower. IG wins.
Whats that sound behind the wall?!? |
I hope you enjoyed the battle report as much as i did writing it.
Best wishes Ras
Thanks for sharing the report! Nice table and armies, was very nice to look at and read!
ReplyDeleteGreat table and armies ... your type of IG versus Chaos is a nice matchup. Everyone underrates Straken - he's a beast (well he should be if he isn't fluffing his 2D6+7 pen on Dreadnoughts armour 12 ... ummm how is that possible?
ReplyDelete@sons your very welcome mate. It was very fun to write a batrep again.
ReplyDelete@Sune aye if you get him into combat with the right units i often is. You have to know which ones to stay away from(nob bikers etc).
About the dice roll. Sometimes the dice gods just like to take a take the piss^^ It was quite funny tho that he locked him in combat for 3 close-combat turns! I did not expect that, even with bad rolling!